This has no effect on gameplay, although as mentioned earlier, bleed and jarate cover the screen in a dark red and bright yellow, respectively, making it nigh-impossible to see properly. The resulting graphics are different because DirectX 8.1 and 9.0 use different shaders to render the models and effects, leading to the older, less detailed textures. ![]() Moreover, the settings for either of these have been greyed out, making it impossible to change. However, there is one problem: the hardware and software settings have been set to DirectX 8.1 instead of the usual 9.0. On closer inspection, all the graphical settings are normal. A quick glance at the advanced video settings panel reveals that nothing is out of place…or is it? ![]() Furthermore, the character models appear to be fuzzier and shabbier, and Übercharge simply looks bad under these settings. This isn’t a weapons guide, but is nonetheless quite useful for some players, who may have noticed an interesting graphical issue in Team Fortress 2: the weapons do not glow when crit-boosted, and various liquid effects (like Jarate and bleed) obfuscate the screen.
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